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Newsflash: did you know that there's a secret strategy used by chess tournament masters that virtually guarantees them victory every time?

Or how about this: do you know which moves you should never, under any circumstances, make at the beginning of each game?

If you are a chess enthusiast, you owe it to yourself and to your opponent's to educate yourself on proper strategy and sequencing. Think about this -- how would you like to:

  • Jump online and take on all comers with the same techniques the grandmasters use . . .
  • Develop and OWN your personal variations to solid strategic moves . . .
  • Crush your computer opponents and vault ahead through the levels of difficulty
  • Stop being the whipping boy at the table . . .

Then you need to put some time in.

First, pick up this instruction set -- don't worry, it's dirt cheap and is packed with video and text. And then get to work, putting these strategies into action.

Good luck, and leave a comment here with your results so that we can all benefit!

East Coast and Great Lakes Lighthouses Chess Set Pieces

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East Coast and Great Lakes Lighthouses Chess Set PiecesFamous lighthouses from Maine to Georgia and throughout the Great Lakes all vie for your attention in this truly historical theme chess set! With all lighthouses now converted to automation and lighthouse keepers no longer necessary, a wonderful era in the American shipping industry has passed on, and this theme chess set is an excellent commemorative of that great time!Cape Hatteras, Massachusetts Bay, each lighthouse comes to you in elegant detail in this theme chess set, and all await the handshake to start something they never did throughout history...move! Move they do and give you a thrilling chess game that nearly has the smell of the ocean and the look of the sea all at the same time.Lighthouses have been famous throughout history, and the most famous example is the Pharos of Alexandria, Egypt. Started by Alexander the Great, Ptolomy Soter, the new ruler of Egypt after Alexander's untimely death, continued the building. The lighthouse was finished close to 270 B.C. When it was

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Army and Marines Chess Set PiecesDepicting the rivalry between the oldest defenders of the US, this theme chess set displays in great fashion the rich traditions of the American armed forces! The chess set even sports actual uniforms and seals of the current military forces! Originating less than 350 years ago, the American forces have quickly climbed their way to the top of the elite military around the globe. As a tribute to the men and women in the different branches of the military, and the military worldwide, this theme chess set brings to your living room in stunning fashion the US military!The Army chessmen pieces, in their stances and uniforms are a tough sight to beat! With the front ranks of the chess set composed of combat ready soldiers, carrying their favorite weapon, and at attention, having them in opposition could be enough to make the enemy faint! Or in this case, the enemy chess set king waver, and tip over ingloriously.That being the goal of the Army, yet without such an easy victory anticipated, th

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Tang Dynasty Tri-colored Chess Set PiecesServing a piece of history up on this historical theme chess set bonanza, this Tang Dynasty Tri-Colored chess set is definitely vibrant with color! From the peak of the ancient Chinese Dynasty's, this chess set brings a wide variety of Tang artwork and culture to the table!Colored bases separate the similar chess set pieces ranks--pieces with burgundy colored bases oppose pieces with green bases. Throughout the set there is a remarkable consensus of the material that made the Tang Dynasty unique! Brilliant and imaginative figurines, unusual statues--everything hails from a time more than 1000 years ago!Settling down in front of this chess set's pieces is better than a history lesson! Call up the local professor and challenge him to a game with this Tang Dynasty chess set--he'll never forget it! Bright green colors in areas, statuesque horses, a jester 'king', and 8 sitting pig 'pawns' are just a few of the novelties.Single-weighted, plastic resin, and hand-painted, these chess set piec

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A Preface for Understanding Artificial Intelligence

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I

f we compare our life style and requirements of the day with not more than 50 years back then one conclusion is obvious that we are evolved not merely in terms of knowledge but also in stance of requirements, needs and dependency over the external entities.

In short it can be said that as the domain of our knowledge expanded it also changed the scale of our dependency over the external entities, and to cop up with this dynamic world of knowledge one of the tools to assist came into being called “computers”.

There is very interesting thing related with computers.

Before the 1920s, computers were human clerks that performed computations. They were usually under the lead of a physicist. Many thousands of computers were employed in commerce, government and research establishment. Most of these computers were women and they were known to have a degree in calculus. Some performed astronomical calculations for calendars [1].

It gives us a clue of Artificial Intelligence. Clue is; most of the jobs that man was associated with, now machines are give the responsibility to perform, because machines can work on those things effortlessly. And it is said that if knowledge is the power then of course computer is an amplifier of this power. But we will see that now this domain of required knowledge is changing and know the definition of Knowledge in terms of computer is evolved from mindlessly performing some actions to reasoning and thinking and in this regard I am afraid computer is not a very good amplifier, yet.

If we broader our domain from computer system to the machines all around us then again it wont be unnatural or unusual, man has always manipulated the nature to cater its needs and these all mechanical development around us is a good piece of confirmation. Man maneuver the nature simply be the faculty of curiosity that is very much inherited by a child. When it opens its eyes, starts hearing voices, etc. You must have observed this phenomenon.

Computers can do many awesome things that are in the domain of computation but now man has again pushed its limits and challenged the nature in its endeavor of exploration.

For Aristotle, the most fascination aspect of nature was change. In his Physics, he defined his “ philosophy of nature” as the “ study of things that change “. [2]

Although there is no standard definition of Artificial Intelligence and many experts have suggested different definitions relevant to their work on it.

We can say that Artificial Intelligence is the study of intelligence that can be generated in the entities that do not inherit it. Although it is a definition by a student so do not solely reply on it.

INTELLIGENCE is something like fire, it is thought of a divine gift, randomly delivered in the form of lightning, forest fire or burning of lava. European peasants would insert a wooden frill in round hole and rotate it briskly between their palms to produce fire, Ancient Greeks used lenses or concave mirrors to concentrate the sun's rays and burning glasses were also used by Mexican Aztecs and the Chinese’s. Same is the case with Intelligence, chess playing and theorem-proving were thought as subject to intellect but now intelligent computers can defeat their masters in chess playing and even can have tremendous achievements at master level chess championships. Now it is quest of man to encage intelligence into the machines of iron and steel.

A more formal definition of Artificial Intelligence given by Elaine:

“ Artificial Intelligence is the study of how to make computers do things at which, at the moment, people are better”. [3]

So it is clear now that Artificial Intelligence is not the study to make computers efficient in what it can perform, already but it is a study of how to empower computers to do things at which at the moment people out class computers.

Computers are better than people in numerical computation, information storage, repetitive operation now what’s left, the core area of Artificial Intelligence i.e. Intelligent Behavior, even an ordinary person can perform better than a super computer. Dr. Seuss in her book writes that even the most super supercomputer lacks the reasoning capacity of a child engrossed. [4]

We do much more than just process information we understand it. We make sense out of what we see and hear; we use common sense to make our way through a world that sometimes seems highly illogical. [5]

So now our quest is streamlined but still there is a long way ahead to reach our destination. Before that do you know what intelligence is? Well most of us don’t or probably almost all of us.

But for the sake of abstract idea regarding intelligence I list some characteristic indispensable for an intelligence system, these characteristics are suggested by Douglas Hofstadter in a list of “essential abilities for Intelligence. He says for an intelligent system it needs:

· “To respond to situations very flexible”.

· “ To make sense out of ambiguous or contradictory messages”

· “To recognize the relative importance of different elements of a situation.”

· “To find similarities between situations despite differences which may separate them.”

· “To draw distinctions between situations despite similarities which may link them.”[6]

Mathematics can describe in great detail the technique for multiplying two numbers together because they can be described in intricate detail; computer performs them easily. On the other hand if an activity comes so naturally to you that you don’t have to think about it at all, you may have great difficult in describing exactly how you did it. What did you have for dinner last night?

Now, can you list the mental steps you went though to remember what you ate? [7]

And definitely learning is required to be intelligent. But when our computers are used-to with predefined instructions, when computer are already dictated what to do, how to do, and when to do, then is it learning. I don’t think so. Learning is basically reasoning and analyzing and in short concatenation new processed information to our already held knowledge database. Although, it is a big concern that how this knowledge need to be represented in computer system so that it can be retrieved for intelligent actions. One of the proposed actions taken by researchers is using Artificial Neural Networks. Those are closely resembled the human brain and activities taking place in it. And again it is very interesting thing that okay its fine computer ‘knows’ a lot of things but that’s what we know. How does computer know what it knows?

Another concern could be that why mimic human intelligence, when we all know that people don’t do things exact or optimal. Well the main reason to do so is this that we want our computers to perform activities sufficiently acceptable we don’t require them to be Intelligent and optimal at the same time although it is desired but just for a start it is not required. And to serve our energies to make computers Optimal and Intelligent, scientists are working over how to avoid “Artificial Stupidities”.

Following are the some research fields of Artificial Intelligence by John McCarthy [8]:

Logical AI

What a program knows about the world in general the facts of the specific situation in which it must act, and its goals are all represented by sentences of some mathematical logical language.

Search

AI programs often examine large numbers of possibilities, e.g. moves in a chess game or inferences by a theorem-proving program. Discoveries are continually made about how to do this more efficiently in various domains.

Pattern recognition

When a program makes observations of some kind, it is often programmed to compare what it sees with a pattern. For example, a vision program may try to match a pattern of eyes and a nose in a scene in order to find a face. More complex patterns, e.g. in a natural language text, in a chess position, or in the history of some event are also studied. These more complex patterns require quite different methods than do the simple patterns that have been studied the most

Representation

Facts about the world have to be represented in some way. Usually languages of mathematical logic are used.

Inference

From some facts, others can be inferred. Mathematical logical deduction is adequate for some purposes, but new methods of non-monotonic inference have been added to logic since the 1970s.

Common sense knowledge and reasoning

This is the area in which AI is farthest from human-level, in spite of the fact that it has been an active research area since the 1950s. While there has been considerable progress, e.g. in developing systems of non-monotonic reasoning and theories of action, yet more new ideas are needed.

Learning from experience

Programs do that. The approaches to AI based on connectionism and neural nets specialize in that. There is also learning of laws expressed in logic.

Planning

Planning programs start with general facts about the world (especially facts about the effects of actions), facts about the particular situation and a statement of a goal. From these, they generate a strategy for achieving the goal. In the most common cases, the strategy is just a sequence of actions.

Epistemology

This is a study of the kinds of knowledge that are required for solving problems in the world.

Ontology

Ontology is the study of the kinds of things that exist. In AI, the programs and sentences deal with various kinds of objects, and we study what these kinds are and what their basic properties are. Emphasis on ontology begins in the 1990s.

Heuristics

A heuristic is a way of trying to discover something or an idea imbedded in a program. The term is used variously in AI. Heuristic functions are used in some approaches to search to measure how far a node in a search tree seems to be from a goal.

Genetic programming

Genetic programming is a technique for getting programs to solve a task by mating random Lisp programs and selecting fittest in millions of generations.

Right now it can be said that this field is evolving and still there is much more to be done. Currently, we have many questions but only some of them are answered. But being scientist we are not afraid to ask because question is the key to unlock the secrets of the nature.

I hope this preliminary introduction will give you better understanding about this field and its concerns.

“When the only tool you have is a hammer, every problem you encounter trends to resemble a nail”;

(Source – Unknown)

References:

1. wikipedia/History of computer science.

2. Artificial Intelligence, 3rd Edition. By George F. Luger and William A. Stubblefield, Page No. 65.

3. Understanding Artificial Intelligence by Henery C Mishkoff..

4. Herald Net. Published: Sunday, January 30, 2005. The A.I. equation.

5. Understanding Artificial Intelligence by Henery C Mishkoff.

6. An Eternal Golden Braid by Douglas Hofstadter. New York, vintage 1980, Page No. 6.

7. Understanding Artificial Intelligence by Henery C Mishkoff.

8. www-formal.stanford.edu/jmc/whatisai/whatisai.html

ChessBaron Ultimate Chess Set

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Chess Sets - The ultimate chess set in the humble opinion of ChessBaron - the design that is the beez neez of chess design and stunning in it's presence - ebony, triple weighted, double quuens, wonderful

Duration : 0:4:18

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Highly Detailed Civil War Chess Set

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"Chess is war over the board. The object is to crush the opponent's mind." – Bobby Fischer.

The Great War between the Northern and Southern states of the "United States" possess a peculiar interest for civil war chess set enthusiasts, not only because it was a struggle between two sections of people akin to us, but because of the epic courage with which the weaker party with ill-fed, ill-clad and ill-equipped troops, for four year sustained the contest with an opponent not only possessed of immense numerical superiority, but having the command of the sea, and being able to draw its arms and munitions of war from all manufactures of Europe. In many aspects, the American Civil War was a turning point in the history of warfare, as it ultimately took shape as a modern-day war. Like Chess, the warring sides voiced the rhetoric of ideology and cause, simplified strategies and tactics to build forces of unparallel size, and used these forces to strike and capture enemy positions.

"I had lunch with a chess champion the other day. I knew he was a chess champion because it took him 20 minutes to pass the salt." – Eric Sykes. Chess is one of the most popular board games in the world, and possibly the most time consuming. Because chess players spend hours staring at the pieces contemplating their next move, it is small wonder they are willing to invest large sums procuring a civil war chess set. The civil war chess set reminds them of the Great War that ravaged the American landscape for four years, and instead of conversing the old America it gradually and profoundly reshaped the political, financial, and social contours of the nation. This sounds a lot like playing Chess without a board!

Furthermore, just as the larger army usually has the advantage in a battle, so in Chess the player on the table with extra forces is more likely than his adversary to win the battle. Albeit much of the fun lies in finding the exceptions to this rule, and therefore the civil war chess set is hugely popular as they are reminiscent of the dogged stand taken by the Confederates. The civil war chess set is also a very considerate gift for collectors of commemorative items. These meticulous and intricate chess pieces provide exceptional artifact value about the various facets of American civil war. Try a search with Google in order to locate these chess sets for sale. Ebay is another choice and you would be wise to search there also.

Mephisto Master Chess Computer

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Mephisto Master Chess ComputerEndorsed by Garry Kasparov, and the strongest chess computer in its price range! With an outstanding playing strength and 256 level settings, this computer is ideal for advanced chess players. With its combination of playing features, playing modes and setup options, this computer will offer you all the variety and stimulation you need for the ultimate chess match. 64 playing levels, very strong program, Info mode to see computer's mind, Coach mode, 200-move take-back, Hints given, all major openings and many famous grand master moves to study. Other features include sensory chess board LED board lights, protective case with piece storage, LCD display, chess clock, power down feature, and unfinished game storage. AC Adapter included. Program Features:2300 rating64 Playing Levels: Normal, Tournament, Speed Chess, Fun, Infinite, Problem Solving, TrainingVery strong program: ideal for advanced players.Info mode: watch the computer as it thinks for extra insight!Coach Mode: blunder and tac 

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DGT 2010 Digital Chess ClockAfter 14 years we say goodbye to DGT 2000 and welcome the DGT 2010. With 200,000 clocks sold, the DGT 2000 (official clock of the world chess federation FIDE) was the most successful digital chess clock in the last decade. The DGT 2010 replaces the DGT 2000Numerous improvements have been implemented!Specifications:Larger displays with more info in displayMuch easier to programBuzzer functionCanadian and Japanese byo-yomiOnly 2 batteries (now included in delivery)New lever mechanismThe DGT 2010 is in full accordance with the World Chess Federation (FIDE) laws of Chess. MANUAL: For Details, Download the DGT 2010 Manual (PDF) 

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how do i make the chess board bigger on yahoo games when strecthing the page or zooming doesnt work?

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just bought a new computer(gateway) and do not know if its the windows vista or can i go into a program on my computer to make things bigger. when i zoom the text get bigger and not the board.

Contact Yahoo and tell them you want a bigger board or you want your money back. You could always print screen and put it into Windows Picture and Fax Viewer, but that's only if you move very slowly. How about trying a third party browser like Firefox or Slimbrowser? I get different results that way. Alternatively play checkers, you don't even need to be able to see the board. lol

Where can I find a Chinese chess set and board that I can play in 'plain' English format?

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http://homepage.eircom.net/~reidr1/index.html

http://www.banaschak.net/pdf/thechessofchina.pdf

When I lived in the Republic of China, the Chinese taught me how to play "syang chi" -- Chinese Chess. What an amazing game! 5,000 years old and still the best game around! Especially the short board version.

The Chinese actually have two versions, the long board, which is like our Chess, and the short board which is my favorite since a game can be played in 10 to 15 minutes.

This link explains the origins, the pieces and strategy.

To share this game with Americans, I used a label gun and ranked the pieces, and put each number ranking so that people can tell by the number.
(i.e, 1=king killer,
2J=the jumper,
3= horse,
4=chariot,
5=elephant,
6=warrior,
K=king).

I have other sets of the game that don't have the numbers on them which a lot of people enjoy playing.

If you find any great syanchi sites--or that better fit your needs, please email me at:
hunter621@yahoo.com

I have taught this game to dozens of people and they love it! I am a counselor and many of the teens had counseling--but I can teach them ancient game that no one else can comprehend and not only do the teens learn it quickly they accept me as a counselor!!

Preternatural Chess Set

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A "superhero" themed chess set designed using Solidworks for a CAD class.

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Board Game, Tigris and Euphrates w/ Reiner Knizia Pt 1

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Part 1 of 10: Review of Tigris and Euphrates board game and interview with its designer, Reiner Knizia.

Do you like games like Monopoly, Risk, Stratego, Dungeons and Dragons, chess, checkers, uno, battleship and connect four? If so the Board Room will introduce you to a whole new crop of advanced games that you may not have heard of before. Learn to play them, learn about how they were designed and pick up tips and tricks on winning them.

Reiner Knizia designed such games as Through the Desert, Taj Mahal, Amun-Re and Kingdoms. Bob Schwartz and the Board Room were very honored to do a multi-part interview with him in the year 2000.

This multi-part interview provides valuable insight into the designer and his games.

Duration : 0:7:39

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